Careers

Come join the team

Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.  Candidates must be passionate about their work and thrive in small-team environments where everyone inspires and pushes everyone else to create great products.  If you love gaming and entertainment, then we think you’ll fit in here.  Bend Studio is growing and we’ve got room.

Senior Staff Engine Programmer

We are seeking a Senior Staff Systems and Engine Programmer to contribute to our development process. This position specializes in the architecture, implementation, maintenance, and optimization of core engine and game systems.


Animator

We’re looking for an Animator to create in-game and cinematic animations of the absolute highest quality. We’re only interested in the best of the best animators – if you’re creating the most complex, believable, human animations, and want to be part of the development of a new AAA franchise, then we want you.


Senior Staff Technical Artist 

We are seeking a Lead Technical Artist who will contribute to the artistic vision and development of a AAA product with a specialized focus on creating art tools, techniques, and processes for game development.


Character Artist

We are seeking a Character Artist who will contribute to the artistic vision and development of a AAA game, Days Gone, with a specialized focus on managing the technical aspects of character creation, such as pipelines, asset implementation and asset tracking.


Senior Staff Graphics Programmer

We are seeking a Senior Graphics Programmer to contribute to our development process. This position specializes in programming that centers around graphics functionality of the target platform and game engine.


Senior Staff Gameplay Programmer

We are seeking a Senior Gameplay Programmer to contribute to our development process. This position specializes in specific areas of programming that centers around the architecture and implementation of game engine code systems used for the creation and development of a game application.