Bend Studio recruiting will be at SIGGRAPH 2018 and we would love to meet up with you! If you are interested in setting up a meet and greet, please send your resume and/or portfolio to this email address: BendStudio@Sony.com To view our Open Positions, head to our Careers Page. See you in Vancouver!!
Our team is so excited to announce the official release date of February 22, 2019 for Days Gone! Our Creative Director, John Garvin went over all the details for our newest trailer. Click the link to read all about it!
We are so thrilled to be working with the fine folks at GameInformer to cover Days Gone for the month of June! Coverage starts today and you can see all the coverage available at the Days Gone Hub.
Bend Studio recruiting will be at GDC and we would love to meet up with you! If you are interested in setting up a meet and greet, please send your resume and/or portfolio to this email address: BendStudio@Sony.com To view our Open Positions, head to our Careers Page.
Bend Studio is aggressively hiring senior talent for a big new project. See our article in Gamasutra! You can check out all of our available positions on this page.
Mt. Bachelor is right outside our window, and just a short drive away, one of the many great things about working and living in Bend, Oregon.
Mount Bachelor, 22 miles west up the road, is the kind of mountain skiers, snowboarders and outdoors fanatics dream about. Read the full Article.
Once again the Bend Studios office took on the perilous and challenging Bend Ale Trail, and this time we were fortunate enough to only lose one intern, a lighter, two iPhones and a pair of shoes (check the power lines). Luckily, we can walk from the office: Old Mill District
Check out this behind-the-scenes video about the power and performance of Uncharted: Golden Abyss on the PS Vita
Learning how to bring characters to life with all the nuances of personality, habits, quirks and mannerisms was really Sony Bend’s first and most important job when we started to work on UNCHARTED: Golden Abyss. We have an awesome example in the Uncharted series, and we wanted to give the characters a level of depth that transcends the screen. These …
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